Note: The "That'll do, pig." achievement/trophy is earned by having Wilbur kill one of your heroes. Once the Swine King has fallen, taking out Wilbur is a super easy task. The Leper is also another good choice for hacking away at the Swine King's HP.Ĭoncentrate your Vestal on keeping the party healed, your Arbalest/Musketeer on clearing marks, and your Houndmasters/Lepers on tackling the Swine King. The Houndmaster is an ideal candidate for this battle as he can inflict Bleed and has bonus damage against Beast enemies. The Swine King is a Beast boss and is susceptible to both Blight and Bleed, so you should definitely land a DoT on him to help throughout the battle. (That's why we recommend trinkets that ward against Stun.) You can bring along two heroes who can clear marks to circumvent this, especially on higher difficulties.
The downside to this is that neither the Arabalest nor the Musketeer can clear their own marks, and if they get stunned by Wilbur's squealing then they can't remove any marks at all. Without any marked targets, the Swine King will use a weaker move. You can avoid this by using your Arabalest or Musketeer to clear marks. Wilbur will mark your heroes and the Swine King will use more powerful moves on them.
Should you kill Wilbur before the Swine King, it will result in the Swine King becoming more powerful and attacking all part members with some brutal damage. You should concentrate on taking down the Swine King and then you can deal with Wilbur afterward without the risk of retaliation. You need to be super careful that none of your heroes accidentally attack Wilbur, so don't use any heroes that can counterattack. You can drag Wilbur to the front, but you shouldn't - here's why: Whenever you attack Wilbur, the Swine King will counter with a party-wide attack.
The Swine King will take up the first three positions while his buddy Wilbur takes up the fourth position.